He’s the prototypical angsty teen in many regards. Selene’s self-righteous and overbearing, used to getting her own way through weight of intellect and cult of personality. Like many other siblings, at their core, they’re very different people who perhaps wouldn’t get on in normal circumstances, but are bonded together because they’re family. They bicker about past slights long worn down, or share irrelevant little inside jokes incomprehensible to the rest of the world. It’s explored by dual protagonists, Daryon and Selene, whose sibling relationship is often the hard focus of many of Eternity’s varied highlights. The effervescent realm of Heryon is not unlike Earth, but has developed a completely different ecosphere, encouraging life we’d otherwise deem impossible. Sometimes, you ride through the turbulence of Eternity’s oft-roughshod gameplay because you’re captivated by the world, the characters, the setting. I’m making a point here in case it wasn’t clear. But I powered through nonetheless, and I did so because I was captivated by the girl, by the sheer terror in her words and the magnitude of loss should her god be condemned to oblivion. I dropped everything there and then and did all the finicky busywork that was asked of me, including a really painful task about searching down scattered tombstones and memorising their engravings so I could be tested upon them later. And, despite the urgency she placed on how she was struggling to starve off exhaustion, I knew I could wander back late game and pick the side quest back up without any penalty. There's a small collection of fetch quests littered around the newly discovered area where you’d have to kill X amount of local wildlife, or collect Y from some corner of the beach. This isn’t my first JRPG, so I knew where this was heading.
She’s deathly afraid of what might be lost if she sleeps. If she forgets, she’s certain the god will cease to be. As such, it’s in their nature to be forgotten, and the girl fears that the fleeting recognition will leave her should she dare dream again. Only the voices belong to the god of the ocean, the purveyor of forgotten thoughts. She hears voices, she tells you, they spoke to her in her dreams.
Guarded by a weary fisherman, a girl sits right on the edge, as close to the water as she can get. On the shoreline, before the village, stands a solitary jetty sneaking out into the endless ocean.
To establish a new hub to visit an inn and regain flagging stamina to see what new plot strokes I could discover. The plan was to avoid the new collection of roaming hostile wildlife and head straight there. Here, I could restock on supplies, visit a bounty board, or even craft some new equipment if I’d managed to forage the correct items. I was glad for the alteration the unfamiliar forest, like the majority of Edge of Eternity’s locations, are beautiful in their unusualness, resplendent in vibrant, out-of-place colours, but the change in locale meant I was near a fishing village. The purple grassy fields and the twisting treelines slowly receded into white sandy shores and tide-carved rock formations. I’d spent a long time picking my way through the innards of an alien forest on the back of my giant feline steed before I found myself near the ocean.